

There is a nice ambient piece that plays when you examine chests or peruse the menus, and some appropriately intense battle music, but whenever moving through the dungeons, expect nothing but silent tedium, and you'll be moving through them a lot. With the cute and colorful style favored by CoH2, it makes what should be a cheerful adventure seem foreboding and barren. This worked fairly well in the PSN Wizardry, with eerie footsteps and moans making each block of progress a creepy undertaking.

Much like the Acquire Wizardry games, these dungeon crawlers favor atmosphere over ambient BGM. While Etrian Odyssey's forests feel vivid and alive, thanks in no small part to Yuzo Koshiro's beautiful atmospheric music, the forests(and dungeons in general) within CoH2 feel dead. This may inspire comparisons to Atlus' Etrian Odyssey series, but the similarities stop there.
#Class of heroes 2 class requirements full
You start out in a big open-air forest called the 'Beginner's Brush', full of winding paths lined with trees, bushes, and even areas full of water that require floating magic to get across. Right off the bat, CoH2's dungeons are anything but claustrophobic. It would be great if the Idol could take some of the support magic burden away from my Mage, as those healing and mapping skills would actually give her something to do other than cast negligible stat-boosting magic and flail at slimes with a microphone.

My team currently consists of a dual-wielding Samurai(something of a spellsword), a tank Warrior, a two-fisted monk, a bow-wielding ranger(also doubles as a trap-disarming thief, and hilariously is more powerful than anyone in my front line), a Mage(whose spells are ridiculously over-powered), and the support-class known as the Idol, who despite being cute as a button, has proven largely useless so far. Instead, you get traditional MP and a normal list of spells. One huge departure from the Acquire Wizardry titles: CoH2 does not use the traditional 9/9/9 magic system, where each spell has its own stock of costs(think FF8). My CoH2 Mage knows both healing and offensive magic, and while not a master of either, is very serviceable at each field. Whichever learns healing or offensive magic never naturally learns the other. In Wizardry, you can always make separate priests and wizards, or just respec one as the other later on to get both. This isn't quite as viable in Class of Heroes, at least not its sequel, as priests and wizards are technically one-and-the same.
#Class of heroes 2 class requirements free
The player is given free reign in making any sort of party they like, though more often than not, all they'll need is the traditional line-up of a priest, wizard, thief, and a front line of tank warriors. Although CoH uses (arguably inferior) cute anime styled-designs instead of Wizardry's realistic-proportioned fantasy artwork, the gameplay is largely the same as its console big-brother.įrom the main hub, or school in CoH's case, you create your party from scratch using a wide variety of races and classes, mostly Wizardry standards, all: elves, humans, dwarfs, dragons, even angels and demons.
